Avatar Enthusiasts
Common · Creature — Human Peasant Ally
4.6WeakRank 210 of 281
54.4%Rank 169 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A three-mana 2/2 that grows each time another Ally enters under your control. In a deck rich in Allies or Ally tokens it quickly becomes a respectable threat.
Risks. Without Allies it is a vanilla 2/2 for three, which is weak. It needs other Allies to come after it, so its place on the curve matters.
In the draft. A good card in a white deck built around Allies; elsewhere, a filler playable. Look for Ally creatures and tokens alongside it before taking it high.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Common: rank 57 of 91
- White: rank 35 of 40
- Cost 3: rank 47 of 64
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.1 % · 60,246 games
- 2 copies56.7 % · 18,812 games
- 3 copies57.4 % · 3,327 games
- 4 copies or more59.0 % · 500 games
Win rate since the set came out (card in hand)
- First two weeks56.3 % · 20,538 games
- Next two weeks54.2 % · 11,269 games
- After that54.7 % · 7,849 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jet's Brainwashing832 games · 58.2 % (instead of 54.5% expected)
- The Last Agni Kai684 games · 54.4 % (instead of 52.3% expected)
- Trusty Boomerang267 games · 52.4 % (instead of 50.7% expected)
Cards it wins less with
- Fated Firepower629 games · 52.5 % (instead of 57.3% expected)
- Bender's Waterskin2,763 games · 49.7 % (instead of 53.9% expected)
- Bumi, King of Three Trials2,061 games · 50.9 % (instead of 54.4% expected)
Where it is played
G/W · 61 %B/W · 60 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




