Pretending Poxbearers
Common · Creature — Human Citizen Ally
4.4WeakRank 222 of 281
55.3%Rank 140 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins more than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A good playable, but is sometimes cut (4.4/10).
Why. A two-mana 2/1, white or black, that leaves a 1/1 white Ally creature token when it dies. Its hybrid cost can be paid with white or black, so it is easy to cast. A good two-drop for Ally decks.
Risks. It stays small: a 2/1 that barely trades with an average creature. Against big creatures it stops nothing.
In the draft. Good filler for white or black. Take it mid-pack to secure your curve and feed an Ally deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.0 win-rate points
Its place in the set
- Common: rank 66 of 91
- Multicolour: rank 40 of 51
- Cost 2: rank 69 of 74
- Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 88,953 games
- 2 copies56.5 % · 22,855 games
- 3 copies56.6 % · 3,381 games
- 4 copies or more54.9 % · 399 games
Win rate since the set came out (card in hand)
- First two weeks56.4 % · 29,673 games
- Next two weeks55.7 % · 15,051 games
- After that55.2 % · 10,980 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- White Lotus Tile173 games · 54.9 % (instead of 48.1% expected)
- The Spirit Oasis810 games · 53.7 % (instead of 49.3% expected)
Cards it wins less with
- Solstice Revelations465 games · 48.0 % (instead of 53.2% expected)
Where it is played
B/W · 71 %G/W · 40 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




