Zuko, Exiled Prince
Uncommon · Legendary Creature — Human Noble
4.0WeakRank 247 of 281
53.0%Rank 213 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 4/3 for four with Firebending 3: when it attacks it adds three red mana for the combat. For three mana it also exiles the top card of your library, which you may play this turn, a slow source of card advantage.
Risks. To use the Firebending mana you need spells to cast during combat. A 4/3 without evasion often gets blocked or killed before it attacks.
In the draft. A playable red card, stronger with instants. Take it mid-pack rather than spending a high pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.1 win-rate points
Its place in the set
- Uncommon: rank 98 of 110
- Red: rank 34 of 40
- Cost 4: rank 41 of 52
- Average pick: 6.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 29,607 games
- 2 copies53.5 % · 2,553 games
Win rate since the set came out (card in hand)
- First two weeks52.6 % · 8,161 games
- Next two weeks53.5 % · 3,312 games
- After that55.0 % · 2,433 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Shared Roots1,674 games · 56.0 % (instead of 52.3% expected)
- Earth Village Ruffians1,957 games · 56.0 % (instead of 52.6% expected)
- Avatar Destiny280 games · 52.1 % (instead of 49.0% expected)
- Origin of Metalbending2,613 games · 56.6 % (instead of 53.7% expected)
Cards it wins less with
- Serpent's Pass1,621 games · 50.0 % (instead of 53.8% expected)
- Epic Downfall2,110 games · 51.9 % (instead of 54.5% expected)
- Watery Grasp2,966 games · 52.7 % (instead of 55.0% expected)
Where it is played
B/R · 31 %G/R · 27 %
Played in 5.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




