The Legend of Roku // Avatar Roku
Mythic · Enchantment — Saga // Legendary Creature — Avatar
8.8BombRank 7 of 281
63.0%Rank 12 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.8/10).
Why. Chapter I exiles three cards you may play until the end of your next turn, II adds one mana of any color, then the Avatar arrives with Firebending 4. At eight mana it creates a 4/4 red Dragon creature token with flying and Firebending 4.
Risks. The exiled cards are lost if you lack the mana to play them. The Avatar arrives late and can die before attacking; the eight-mana ability is a late-game option.
In the draft. A bomb: four mana for up to three cards to play, take it high in a red deck. To make the most of it, keep a curve that leaves you mana on the following turn.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.0 win-rate points
Its place in the set
- Mythic: rank 6 of 20
- Red: rank 1 of 40
- Cost 4: rank 3 of 52
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.4 % · 18,194 games
- 2 copies59.5 % · 368 games
Win rate since the set came out (card in hand)
- First two weeks62.6 % · 4,197 games
- Next two weeks64.7 % · 2,312 games
- After that63.9 % · 1,716 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fire Lord Zuko239 games · 55.6 % (instead of 48.9% expected)
- Energybending603 games · 60.9 % (instead of 55.1% expected)
- Platypus-Bear1,550 games · 59.5 % (instead of 56.8% expected)
- Zuko's Exile985 games · 55.8 % (instead of 53.2% expected)
Cards it wins less with
- Serpent's Pass1,191 games · 54.4 % (instead of 58.2% expected)
- Heartless Act1,079 games · 55.6 % (instead of 59.0% expected)
- Merchant of Many Hats1,353 games · 54.2 % (instead of 57.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




