Trusty Boomerang
Uncommon · Artifact — Equipment
4.0WeakRank 246 of 281
45.3%Rank 278 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A one-mana Equipment that you equip for one and that lets the creature tap an opposing creature, after which the Boomerang returns to your hand. It can neutralise an attacker or blocker each turn for almost nothing.
Risks. Every use costs a mana, taps your creature, and then you have to recast and re-equip. The tempo cost adds up and the effect is slow.
In the draft. Very marginal: take it only late in a pack, for a controlling deck short on playables.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -7.9 win-rate points
Its place in the set
- Uncommon: rank 97 of 110
- Colourless: rank 30 of 31
- Cost 1: rank 25 of 26
- Average pick: 11.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks46.7 % · 450 games
- Next two weeks50.0 % · 166 games
- After that36.4 % · 118 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jet, Freedom Fighter163 games · 60.7 % (instead of 51.8% expected)
- Serpent of the Pass176 games · 55.1 % (instead of 48.0% expected)
- Crashing Wave152 games · 53.3 % (instead of 46.8% expected)
- Sokka, Tenacious Tactician302 games · 53.6 % (instead of 48.4% expected)
Cards it wins less with
- Dragonfly Swarm183 games · 44.3 % (instead of 50.8% expected)
- Accumulate Wisdom161 games · 43.5 % (instead of 50.0% expected)
- Mai, Jaded Edge193 games · 43.5 % (instead of 48.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

