Trusty Boomerang

Uncommon · Artifact — Equipment

Pick rating

4.0WeakRank 246 of 281

Observed strength

45.3%Rank 278 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A one-mana Equipment that you equip for one and that lets the creature tap an opposing creature, after which the Boomerang returns to your hand. It can neutralise an attacker or blocker each turn for almost nothing.

Risks. Every use costs a mana, taps your creature, and then you have to recast and re-equip. The tempo cost adds up and the effect is slow.

In the draft. Very marginal: take it only late in a pack, for a controlling deck short on playables.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game45.3 %(set average : 56.2 %)
Card in the opening hand42.1 %(set average : 55.4 %)
Card drawn during the game47.4 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -7.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)2.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 97 of 110
  • Colourless: rank 30 of 31
  • Cost 1: rank 25 of 26
  • Average pick: 11.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

346 games49.4 %(all pairs : 50.4 %)
315 games48.9 %(all pairs : 50.4 %)
153 games52.9 %(all pairs : 50.4 %)
126 games55.6 %(all pairs : 50.4 %)
108 games57.4 %(all pairs : 50.4 %)
100 games49.0 %(all pairs : 50.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand42.6 %· 129 games
All players, card in hand45.8 %· 734 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.3 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.4 %(set average : 52.9 %)

Win rate since the set came out (card in hand)

  • First two weeks46.7 % · 450 games
  • Next two weeks50.0 % · 166 games
  • After that36.4 % · 118 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Barrels of Blasting Jelly

    181. Barrels of Blasting Jelly

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.