Jennika, Bad Apple Big Sister
Common · Legendary Creature — Mutant Ninja Turtle
5.3PlayableRank 110 of 190
56.0%Rank 113 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.3/10).
Why. A flexible card: five mana for a 3/3 and a 2/2 red Mutant creature token, two bodies in one card. If you are short on lands, plainscycling for two lets you discard it to search for a Plains.
Risks. Five mana for five total power is a fair rate, nothing more. It is slow against aggressive decks and does nothing unique.
In the draft. A solid common for white decks: take it for the value, but not ahead of removal or a good cheap creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.7 win-rate points
Its place in the set
- Common: rank 23 of 67
- White: rank 19 of 28
- Cost 5: rank 11 of 23
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.5 % · 30,994 games
- 2 copies58.1 % · 6,546 games
- 3 copies58.4 % · 346 games
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 11,164 games
- Next two weeks56.6 % · 5,060 games
- After that55.0 % · 884 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cowabunga!813 games · 57.6 % (instead of 53.8% expected)
- Michelangelo, Improviser208 games · 57.2 % (instead of 54.5% expected)
- Turtle Power!181 games · 50.3 % (instead of 48.1% expected)
Cards it wins less with
- Jennika's Technique429 games · 48.7 % (instead of 55.6% expected)
- Ravenous Robots731 games · 55.5 % (instead of 59.8% expected)
Where it is played
B/W · 72 %R/W · 63 %
Played in 21% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



