Teenage Mutant Ninja Turtles (TMT)

Rebel Alliance

Game plan

Many cheap creatures whose arrival triggers Alliance; The Neutrinos and Go Ninja Go blink a creature back onto the battlefield, and Go Ninja Go also deals damage equal to the greatest power.

The decks of this pair win 55.9 % of their games and make up 9.6 % of the games of the set.

The mechanic it leans on : Alliance

The gold uncommons

  • 99. The Neutrinos

    5.6
  • 131. Go Ninja Go

    4.8

The key commons

  • 122. EPF Point Squad

    5.0
  • 39. Mechanized Ninja Cavalry

    6.8
  • 164. Mutant Town Musicians

    4.0
  • 158. Raphael, Tough Turtle

    4.2

The cards that win most in this archetype

Win rate of the games played with the card in a deck of this pair (at least 300 games), and the gap with all the decks of the pair, in percentage points. Only cards of these colors are counted; colorless cards are not.

CardGamesWin rateGapPick rating
Sally Pride, Lioness Leader2,95960.8 %+4.98.7
Mighty Mutanimals8,16158.5 %+2.69.2
Triceraton Commander1,86758.4 %+2.57.1
The Last Ronin's Technique6,34657.9 %+2.07.7
Dimensional Exile6,17657.8 %+1.97.0
Agent Bishop, Man in Black2,44457.5 %+1.67.2
Casey Jones, Jury-Rig Justiciar3,33857.1 %+1.28.8
Leonardo, Sewer Samurai1,20357.1 %+1.26.8
Ravenous Robots1,12557.1 %+1.27.6
Koya, Death from Above4,98257.0 %+1.18.0
Lita, Little Orphan Amphibian6,44756.9 %+1.08.5
Manhole Missile11,78656.8 %+0.96.6
Mechanized Ninja Cavalry12,02156.8 %+0.96.8
Leonardo, Leader in Blue6,68556.7 %+0.88.3
April O'Neil, Kunoichi Trainee11,67056.5 %+0.66.6

The best commons of the archetype

CardGamesWin rateGapPick rating
Manhole Missile11,78656.8 %+0.96.6
Mechanized Ninja Cavalry12,02156.8 %+0.96.8
April O'Neil, Kunoichi Trainee11,67056.5 %+0.66.6
Uneasy Alliance10,68256.4 %+0.55.5
Leonardo, Big Brother11,63556.1 %+0.25.4
Jennika, Bad Apple Big Sister10,23056.0 %+0.15.3
Null Group Biological Assets5,36555.8 %-0.14.0
Raphael, Tough Turtle13,70755.8 %-0.14.2

The other archetypes of the set