Kitsune's Technique
Rare · Instant
5.0PlayableRank 124 of 190
A solid playable that rarely gets cut (5.0/10).
Why. An instant that makes the opponent mill half their library, rounded up. It costs only two mana with Sneak, but six otherwise.
Risks. It does not win the game unless you already have a plan to finish. In a normal deck it is too slow and has no impact on the board.
In the draft. Pass it in almost every deck. Only a deck built around this kind of effect can play it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 39 of 53
- Blue: rank 19 of 28
- Cost 6: rank 8 of 10
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Retro-Mutation183 games · 43.2 % (instead of 39.0% expected)
- Buzz Bots256 games · 46.1 % (instead of 42.2% expected)
- Utrom Scientists192 games · 41.1 % (instead of 39.3% expected)
- Return to the Sewers205 games · 43.4 % (instead of 42.6% expected)
Cards it wins less with
- Donatello, Turtle Techie197 games · 39.6 % (instead of 42.4% expected)
- Sewer-veillance Cam245 games · 41.2 % (instead of 42.9% expected)
- Mouser Foundry170 games · 42.4 % (instead of 43.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



