Krang & Shredder
Rare · Legendary Creature — Utrom Human Ninja
5.6PlayableRank 93 of 190
56.6%Rank 104 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A 6/7 for six, castable with blue or black thanks to the hybrid cost. When it enters and each time it attacks, the opponent exiles cards from the top of their library until a nonland card; with Disappear you may cast a card exiled this way for free.
Risks. Six mana and little protection: a removal answers it. Disappear needs a permanent to leave your battlefield.
In the draft. A decent top-end finisher for a blue or black deck. One copy is usually enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.9 win-rate points
Its place in the set
- Rare: rank 30 of 53
- Multicolour: rank 19 of 33
- Cost 6: rank 6 of 10
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 10,089 games
- 2 copies52.9 % · 170 games
Win rate since the set came out (card in hand)
- First two weeks58.5 % · 3,054 games
- Next two weeks56.6 % · 1,254 games
- After that56.8 % · 308 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Michelangelo's Technique283 games · 59.7 % (instead of 52.2% expected)
- Party Dude205 games · 54.6 % (instead of 49.5% expected)
- Mondo Gecko239 games · 56.9 % (instead of 53.2% expected)
- The Last Ronin530 games · 64.0 % (instead of 60.3% expected)
Cards it wins less with
- South Wind Avatar398 games · 49.2 % (instead of 55.1% expected)
- Donatello's Technique628 games · 48.1 % (instead of 51.7% expected)
- Don & Raph, Hard Science296 games · 48.6 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




