Brilliance Unleashed
Uncommon · Sorcery
7.6Very goodRank 16 of 190
62.2%Rank 14 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best uncommons of the format (7.6/10).
Why. A six-mana sorcery that deals 5 damage to a creature and can also bring back an artifact from your graveyard, as a 3/3 flying Robot if it was not already a creature. Removal and a body in one card.
Risks. Six mana and two colors is heavy, and the second mode needs an artifact in your graveyard. The first mode is enough but slow.
In the draft. A good removal in blue-red. Take it fairly high in those colors, but do not force it elsewhere.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.7 win-rate points
Its place in the set
- Uncommon: rank 12 of 55
- Multicolour: rank 3 of 33
- Cost 6: rank 2 of 10
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.4 % · 24,458 games
- 2 copies60.6 % · 7,909 games
- 3 copies60.8 % · 1,130 games
- 4 copies or more59.3 % · 118 games
Win rate since the set came out (card in hand)
- First two weeks62.6 % · 10,986 games
- Next two weeks62.6 % · 5,440 games
- After that63.8 % · 1,069 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Tainted Treats2,193 games · 61.8 % (instead of 59.1% expected)
- Michelangelo, Weirdness to 11831 games · 59.9 % (instead of 58.0% expected)
- Mutagen Man, Living Ooze917 games · 59.4 % (instead of 57.6% expected)
Cards it wins less with
- Old Hob, Alleycat Blues920 games · 49.7 % (instead of 55.2% expected)
- Tokka & Rahzar, Terrible Twos258 games · 50.0 % (instead of 55.2% expected)
- Hard-Won Jitte822 games · 48.4 % (instead of 52.6% expected)
Where it is played
R/U · 59 %G/U · 30 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




