Mikey & Don, Party Planners

Rare · Legendary Creature — Mutant Ninja Turtle

Pick rating

6.8GoodRank 40 of 190

Observed strength

62.0%Rank 17 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.8/10).

Why. A 3/3 with ward 2 for four mana that generates value every turn: you can play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. Creatures cast this way come in with an extra +1/+1 counter.

Risks. You need plenty of Mutants, Ninjas, or Turtles to get the full effect. A removal spell whose ward 2 is paid still deals with it.

In the draft. Its hybrid cost lets it fit any green or blue deck, and it is better with many of those creature types. Even without them it's a protected body that generates card advantage.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game62.0 %(set average : 57.7 %)
Card in the opening hand59.1 %(set average : 56.4 %)
Card drawn during the game63.8 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +9.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 12 of 53
  • Multicolour: rank 11 of 33
  • Cost 4: rank 6 of 32
  • Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,544 games54.4 %(all pairs : 57.2 %)
2,193 games57.6 %(all pairs : 57.2 %)

splash

1,726 games58.6 %(all pairs : 57.2 %)

splash

1,681 games58.5 %(all pairs : 57.2 %)
883 games58.2 %(all pairs : 57.2 %)
305 games61.6 %(all pairs : 57.2 %)
293 games56.3 %(all pairs : 57.2 %)

splash

206 games52.4 %(all pairs : 57.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand64.2 %· 1,286 games
All players, card in hand62.7 %· 4,924 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.0 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.4 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy57.0 % · 10,423 games
  • 2 copies62.9 % · 272 games

Win rate since the set came out (card in hand)

  • First two weeks62.3 % · 3,053 games
  • Next two weeks63.1 % · 1,563 games
  • After that64.6 % · 308 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • April O'Neil, Hacktivist

    11. April O'Neil, Hacktivist

    8.1
  • Lessons from Life

    32. Lessons from Life

    7.0
  • Ray Fillet, Man Ray

    55. Ray Fillet, Man Ray

    6.4
  • Michelangelo, Mutant BFF

    70. Michelangelo, Mutant BFF

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.