Mechanized Ninja Cavalry
Common · Artifact Creature — Robot Ninja
6.8GoodRank 39 of 190
58.3%Rank 67 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the best commons of the format (6.8/10).
Why. Two bodies for two mana: a 1/1 and a colorless 1/1 Robot artifact creature token. It's a red-or-white hybrid, so it slots in easily. The token entering triggers Alliance and feeds artifact decks.
Risks. Two small 1/1s are fragile and poor against bigger creatures. It doesn't win games alone.
In the draft. A good common two-drop for red and white decks. A mid-pack pick, and higher in an artifact deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Common: rank 2 of 67
- Multicolour: rank 10 of 33
- Cost 2: rank 13 of 52
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.4 % · 36,097 games
- 2 copies58.8 % · 15,805 games
- 3 copies59.7 % · 4,530 games
- 4 copies or more59.4 % · 959 games
Win rate since the set came out (card in hand)
- First two weeks59.3 % · 19,702 games
- Next two weeks58.9 % · 8,662 games
- After that61.2 % · 1,579 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Shredder's Armor480 games · 56.3 % (instead of 53.2% expected)
- Ninja Teen2,406 games · 60.8 % (instead of 58.3% expected)
- Madame Null, Power Broker1,801 games · 58.5 % (instead of 56.5% expected)
Cards it wins less with
- The Last Ronin601 games · 57.4 % (instead of 62.2% expected)
- Weather Maker2,533 games · 56.0 % (instead of 58.9% expected)
Where it is played
R/W · 77 %B/W · 75 %
Played in 31% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




