South Wind Avatar

Rare · Creature — Snake Spirit Avatar

Pick rating

5.8PlayableRank 88 of 190

Observed strength

55.8%Rank 120 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A 3/4 deathtouch for four that gains you life when your other creatures die and drains the opponent whenever you gain life. A fine blocker that also punishes combat.

Risks. One removal stops it, and it only shines when creatures die or you gain life. It does little in a slow game.

In the draft. A good black card for a defensive deck. It gets better with other lifegain sources.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.8 %(set average : 57.7 %)
Card in the opening hand52.7 %(set average : 56.4 %)
Card drawn during the game57.7 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +1.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 27 of 53
  • Black: rank 15 of 28
  • Cost 4: rank 14 of 32
  • Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,061 games57.4 %(all pairs : 55.8 %)
2,043 games55.6 %(all pairs : 55.8 %)
779 games55.8 %(all pairs : 55.8 %)
317 games53.3 %(all pairs : 55.8 %)
143 games56.6 %(all pairs : 55.8 %)
132 games49.2 %(all pairs : 55.8 %)
107 games46.7 %(all pairs : 55.8 %)

splash

106 games51.9 %(all pairs : 55.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.3 %· 637 games
All players, card in hand56.6 %· 3,228 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.5 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 6,965 games
  • 2 copies54.6 % · 194 games

Win rate since the set came out (card in hand)

  • First two weeks56.6 % · 2,183 games
  • Next two weeks55.8 % · 878 games
  • After that59.9 % · 167 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lord Dregg, Insect Invader

    84. Lord Dregg, Insect Invader

    5.8
  • Anchovy & Banana Pizza

    102. Anchovy & Banana Pizza

    5.4
  • Shark Shredder, Killer Clone

    108. Shark Shredder, Killer Clone

    5.4
  • Splinter's Technique

    159. Splinter's Technique

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.