Shark Shredder, Killer Clone

Rare · Legendary Creature — Shark Octopus Ninja

Pick rating

5.4PlayableRank 108 of 190

Observed strength

58.3%Rank 66 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.4/10).

Why. A four-mana 4/4 first striker, already hard to fight in combat. If it deals combat damage to a player, you put a creature card from that player's graveyard onto the battlefield under your control, tapped and attacking: every successful hit adds more.

Risks. It has to deal damage to a player, and the opponent can block or kill it first. If their graveyard has no creature card, the trigger does nothing.

In the draft. A good black rare to take fairly early in a deck that attacks. Sneak for five mana puts it onto the battlefield tapped and attacking mid-game.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.3 %(set average : 57.7 %)
Card in the opening hand56.6 %(set average : 56.4 %)
Card drawn during the game59.4 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +3.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)97.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 34 of 53
  • Black: rank 19 of 28
  • Cost 4: rank 19 of 32
  • Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,465 games58.5 %(all pairs : 57.0 %)
2,531 games55.6 %(all pairs : 57.0 %)
914 games58.4 %(all pairs : 57.0 %)
386 games59.1 %(all pairs : 57.0 %)
147 games51.0 %(all pairs : 57.0 %)
112 games42.0 %(all pairs : 57.0 %)
111 games58.6 %(all pairs : 57.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.9 %· 976 games
All players, card in hand59.1 %· 4,033 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.1 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.9 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy57.1 % · 8,950 games
  • 2 copies53.7 % · 244 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 2,691 games
  • Next two weeks62.5 % · 1,147 games
  • After that55.9 % · 195 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lord Dregg, Insect Invader

    84. Lord Dregg, Insect Invader

    5.8
  • South Wind Avatar

    88. South Wind Avatar

    5.8
  • Anchovy & Banana Pizza

    102. Anchovy & Banana Pizza

    5.4
  • Splinter's Technique

    159. Splinter's Technique

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.