Dazzling Denial

Common · Instant

Pick rating

4.6WeakRank 193 of 261

Observed strength

55.3%Rank 148 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. A two-mana instant that counters a spell unless its controller pays two, or four if you control a Bird. It punishes an opponent who taps out or plays with no spare mana.

Risks. An opponent who holds extra mana shuts it down. It forces you to keep two mana open, which slows your own development.

In the draft. A middling counterspell, playable in a blue control deck. Take it after your creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.3 %(set average : 56.0 %)
Card in the opening hand54.6 %(set average : 55.0 %)
Card drawn during the game55.8 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +4.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)46.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 28 of 81
  • Blue: rank 29 of 41
  • Cost 2: rank 62 of 82
  • Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

27,054 games53.3 %(all pairs : 52.7 %)
22,306 games54.1 %(all pairs : 52.7 %)
17,510 games52.6 %(all pairs : 52.7 %)
16,005 games50.8 %(all pairs : 52.7 %)
1,294 games48.5 %(all pairs : 52.7 %)
1,195 games51.0 %(all pairs : 52.7 %)
954 games54.7 %(all pairs : 52.7 %)
847 games48.1 %(all pairs : 52.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.5 %· 9,314 games
All players, card in hand54.8 %· 45,386 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.7 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.7 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy52.5 % · 65,099 games
  • 2 copies53.3 % · 20,170 games
  • 3 copies53.1 % · 2,727 games
  • 4 copies or more53.2 % · 348 games

Win rate since the set came out (card in hand)

  • First two weeks54.7 % · 27,321 games
  • Next two weeks55.3 % · 12,491 games
  • After that54.6 % · 5,574 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 65 %U/W · 64 %

Played in 9.9% of the decks of the set

Other cards of the same cost and colours

  • Kitsa, Otterball Elite

    22. Kitsa, Otterball Elite

    7.6
  • Azure Beastbinder

    40. Azure Beastbinder

    7.0
  • Thundertrap Trainer

    48. Thundertrap Trainer

    7.0
  • Shoreline Looter

    49. Shoreline Looter

    6.9

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.