Dazzling Denial
Common · Instant
4.6WeakRank 193 of 261
55.3%Rank 148 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A two-mana instant that counters a spell unless its controller pays two, or four if you control a Bird. It punishes an opponent who taps out or plays with no spare mana.
Risks. An opponent who holds extra mana shuts it down. It forces you to keep two mana open, which slows your own development.
In the draft. A middling counterspell, playable in a blue control deck. Take it after your creatures and removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Common: rank 28 of 81
- Blue: rank 29 of 41
- Cost 2: rank 62 of 82
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 65,099 games
- 2 copies53.3 % · 20,170 games
- 3 copies53.1 % · 2,727 games
- 4 copies or more53.2 % · 348 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 27,321 games
- Next two weeks55.3 % · 12,491 games
- After that54.6 % · 5,574 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Festival of Embers724 games · 49.7 % (instead of 46.1% expected)
- Psychic Whorl3,884 games · 52.7 % (instead of 49.5% expected)
- Wildfire Howl3,758 games · 52.1 % (instead of 49.4% expected)
- Artist's Talent1,530 games · 47.6 % (instead of 45.0% expected)
Cards it wins less with
- Coiling Rebirth1,413 games · 49.2 % (instead of 51.0% expected)
- Alania's Pathmaker6,547 games · 50.3 % (instead of 51.8% expected)
- Three Tree City601 games · 48.3 % (instead of 49.6% expected)
Where it is played
R/U · 65 %U/W · 64 %
Played in 9.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




