Psychic Whorl

Common · Sorcery

Pick rating

2.0WeakRank 246 of 261

Observed strength

52.9%Rank 215 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A sorcery that makes the opponent discard two cards, with a surveil 2 on top if you control a Rat. For three mana it is slow but real card advantage.

Risks. It does nothing to the board and the opponent chooses what to discard, usually their worst cards. It is weak late, when hands are empty.

In the draft. A filler sorcery for a slow black deck. Take it late, and prefer creatures or removal if you have the choice.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.9 %(set average : 56.0 %)
Card in the opening hand50.8 %(set average : 55.0 %)
Card drawn during the game54.3 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)12.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 68 of 81
  • Black: rank 39 of 40
  • Cost 3: rank 59 of 65
  • Average pick: 10.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,792 games52.0 %(all pairs : 51.4 %)
6,023 games51.3 %(all pairs : 51.4 %)
5,655 games51.8 %(all pairs : 51.4 %)
3,308 games51.8 %(all pairs : 51.4 %)
457 games48.6 %(all pairs : 51.4 %)
362 games48.9 %(all pairs : 51.4 %)
244 games41.8 %(all pairs : 51.4 %)
222 games48.2 %(all pairs : 51.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.3 %· 2,058 games
All players, card in hand52.4 %· 12,117 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.7 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.2 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy51.6 % · 24,331 games
  • 2 copies50.2 % · 2,794 games
  • 3 copies47.3 % · 226 games

Win rate since the set came out (card in hand)

  • First two weeks52.0 % · 7,739 games
  • Next two weeks52.3 % · 3,013 games
  • After that55.0 % · 1,365 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 31 %

Played in 3.1% of the decks of the set

Other cards of the same cost and colours

  • Zoraline, Cosmos Caller

    14. Zoraline, Cosmos Caller

    8.2
  • Camellia, the Seedmiser

    19. Camellia, the Seedmiser

    7.8
  • Glarb, Calamity's Augur

    20. Glarb, Calamity's Augur

    7.7
  • Darkstar Augur

    21. Darkstar Augur

    7.7

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.