Fountainport Bell
Common · Artifact
4.4WeakRank 205 of 261
53.9%Rank 189 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. For one mana it puts a basic land from your library on top. For one more you sacrifice it and draw that land: it replaces itself and smooths your draws.
Risks. No effect on the board, and two mana in total for a card that doesn't advance your plan. In a fast deck it's a lost turn.
In the draft. Late-pack filler for slower decks that like to draw. Take it only when you lack playables.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Common: rank 37 of 81
- Colourless: rank 13 of 19
- Cost 1: rank 27 of 30
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 115,339 games
- 2 copies53.6 % · 15,010 games
- 3 copies55.7 % · 1,581 games
- 4 copies or more50.0 % · 120 games
Win rate since the set came out (card in hand)
- First two weeks53.4 % · 31,016 games
- Next two weeks53.5 % · 19,919 games
- After that54.1 % · 9,558 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Festival of Embers390 games · 52.1 % (instead of 47.1% expected)
- Stormcatch Mentor3,184 games · 53.1 % (instead of 49.8% expected)
- Portent of Calamity1,696 games · 53.0 % (instead of 50.1% expected)
- Artist's Talent915 games · 48.5 % (instead of 46.0% expected)
Cards it wins less with
- The Infamous Cruelclaw1,966 games · 49.5 % (instead of 53.0% expected)
- Hoarder's Overflow1,265 games · 45.5 % (instead of 48.4% expected)
Where it is played
B/U · 30 %G/U · 25 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

