Agate Assault
Common · Sorcery
4.4WeakRank 204 of 261
54.3%Rank 178 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A three-mana red removal: 4 damage to a creature, exiled if it would die. The second mode exiles an artifact, which occasionally matters.
Risks. It's a sorcery, so you can't react mid-combat. It does not kill big creatures.
In the draft. Decent removal; take it without hesitation if your red deck needs some. Take it over filler, but not over more efficient removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.6 win-rate points
Its place in the set
- Common: rank 36 of 81
- Red: rank 27 of 41
- Cost 3: rank 48 of 65
- Average pick: 6.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 99,674 games
- 2 copies53.6 % · 32,730 games
- 3 copies54.0 % · 5,454 games
- 4 copies or more50.1 % · 621 games
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 41,045 games
- Next two weeks54.0 % · 16,172 games
- After that55.0 % · 7,600 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Starscape Cleric5,626 games · 57.1 % (instead of 54.5% expected)
- Wishing Well1,226 games · 54.3 % (instead of 52.1% expected)
- Osteomancer Adept3,497 games · 57.7 % (instead of 55.6% expected)
- Ral, Crackling Wit5,554 games · 54.2 % (instead of 52.1% expected)
Cards it wins less with
- Dawn's Truce668 games · 46.6 % (instead of 49.6% expected)
- Run Away Together6,045 games · 48.7 % (instead of 51.7% expected)
- Splash Lasher4,706 games · 50.6 % (instead of 53.5% expected)
Where it is played
R/U · 66 %G/R · 58 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




