Gossip's Talent

Uncommon · Enchantment — Class

Pick rating

2.0WeakRank 242 of 261

Observed strength

48.9%Rank 257 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A blue Class that surveils whenever a creature you control enters, then makes an attacking creature with power 3 or less unblockable, then recycles creatures that connect. Each level adds value over time.

Risks. It does nothing on its own: you need creatures and lots of mana, and level one is weak. The pace is too slow for what you get.

In the draft. An ambitious filler card. Take it only in a blue deck with many small creatures. Otherwise leave it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game48.9 %(set average : 56.0 %)
Card in the opening hand44.2 %(set average : 55.0 %)
Card drawn during the game51.7 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -1.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)32.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 97 of 100
  • Blue: rank 38 of 41
  • Cost 2: rank 79 of 82
  • Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,231 games52.0 %(all pairs : 49.9 %)
5,915 games47.5 %(all pairs : 49.9 %)
2,080 games49.3 %(all pairs : 49.9 %)
1,251 games41.0 %(all pairs : 49.9 %)
740 games49.6 %(all pairs : 49.9 %)
470 games48.5 %(all pairs : 49.9 %)
201 games45.8 %(all pairs : 49.9 %)
169 games45.0 %(all pairs : 49.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.5 %· 2,368 games
All players, card in hand48.5 %· 12,414 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.3 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.6 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy50.1 % · 25,321 games
  • 2 copies46.3 % · 1,173 games

Win rate since the set came out (card in hand)

  • First two weeks48.3 % · 7,106 games
  • Next two weeks48.6 % · 3,730 games
  • After that48.9 % · 1,578 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Kitsa, Otterball Elite

    22. Kitsa, Otterball Elite

    7.6
  • Azure Beastbinder

    40. Azure Beastbinder

    7.0
  • Thundertrap Trainer

    48. Thundertrap Trainer

    7.0
  • Shoreline Looter

    49. Shoreline Looter

    6.9

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.