Intrepid Rabbit

Common · Creature — Rabbit Soldier

Pick rating

5.6PlayableRank 127 of 261

Observed strength

57.9%Rank 68 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Good playable that always makes the cut (5.6/10).

Why. A three-mana white 3/2 that gives one of your creatures +1/+1 until end of turn when it enters. With Offspring it leaves a 1/1 token copy that gives a second bonus: a good common for a white creature deck.

Risks. The body is small and the bonus lasts only a turn. It does nothing against a well-held defense and has no evasion.

In the draft. A good common for any white deck, especially white-green. Take it as a solid curve filler, not a priority pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.9 %(set average : 56.0 %)
Card in the opening hand56.9 %(set average : 55.0 %)
Card drawn during the game58.7 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +2.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 6 of 81
  • White: rank 21 of 40
  • Cost 3: rank 27 of 65
  • Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

87,972 games56.7 %(all pairs : 55.8 %)
50,983 games55.5 %(all pairs : 55.8 %)
44,565 games56.1 %(all pairs : 55.8 %)
13,800 games53.3 %(all pairs : 55.8 %)
3,775 games61.4 %(all pairs : 55.8 %)
2,655 games51.0 %(all pairs : 55.8 %)
2,369 games50.5 %(all pairs : 55.8 %)
2,352 games48.1 %(all pairs : 55.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.2 %· 22,512 games
All players, card in hand57.6 %· 107,346 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.6 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.1 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 129,573 games
  • 2 copies56.5 % · 58,323 games
  • 3 copies58.1 % · 17,897 games
  • 4 copies or more59.9 % · 4,838 games

Win rate since the set came out (card in hand)

  • First two weeks58.0 % · 66,855 games
  • Next two weeks57.1 % · 28,846 games
  • After that56.7 % · 11,645 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 72 %B/W · 71 %

Played in 22% of the decks of the set

Other cards of the same cost and colours

  • Mabel, Heir to Cragflame

    12. Mabel, Heir to Cragflame

    8.3
  • Caretaker's Talent

    13. Caretaker's Talent

    8.3
  • Zoraline, Cosmos Caller

    14. Zoraline, Cosmos Caller

    8.2
  • Hop to It

    42. Hop to It

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.