Maha, Its Feathers Night
Mythic · Legendary Creature — Elemental Bird
9.3BombRank 2 of 261
63.4%Rank 7 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.3/10).
Why. A five-mana 6/5 flying trampler with ward (discard a card) that sets the base toughness of your opponents' creatures to 1. Any damage then kills their creatures, and nothing blocks a flying 6/5 well.
Risks. It needs two black mana. A sacrifice effect or a removal that does not target gets around the ward, and against an empty board the toughness effect does nothing.
In the draft. A bomb: first pick whenever you are black, whatever your second color. It fits nearly every black deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.9 win-rate points
Its place in the set
- Mythic: rank 1 of 20
- Black: rank 1 of 40
- Cost 5: rank 1 of 26
- Average pick: 1.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.6 % · 23,269 games
- 2 copies63.7 % · 325 games
Win rate since the set came out (card in hand)
- First two weeks63.6 % · 6,068 games
- Next two weeks62.7 % · 2,881 games
- After that62.0 % · 1,105 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Steampath Charger2,681 games · 59.5 % (instead of 56.9% expected)
- Fireglass Mentor2,479 games · 61.4 % (instead of 59.3% expected)
- Darkstar Augur2,326 games · 61.7 % (instead of 59.7% expected)
- Bushy Bodyguard2,710 games · 60.0 % (instead of 58.1% expected)
Cards it wins less with
- Druid of the Spade1,277 games · 54.4 % (instead of 57.6% expected)
- Repel Calamity1,308 games · 55.4 % (instead of 58.5% expected)
- Lunar Convocation1,051 games · 54.0 % (instead of 56.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




