Ygra, Eater of All
Mythic · Legendary Creature — Elemental Cat
7.9Very goodRank 18 of 261
62.8%Rank 10 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.9/10).
Why. A five-mana 6/6 with ward (sacrifice a Food) that turns every other creature into a Food artifact. Each Food that goes from the battlefield to a graveyard gives it two +1/+1 counters: creatures that die, and ones you sacrifice, make it grow.
Risks. Opposing creatures become Foods too: they pay its ward easily and can be sacrificed (two mana, tap) to gain 3 life. It also needs black and green.
In the draft. A high pick in a black-green deck. A big threat that grows with every trade; its huge body already justifies it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +10.8 win-rate points
Its place in the set
- Mythic: rank 7 of 20
- Multicolour: rank 6 of 39
- Cost 5: rank 6 of 26
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.0 % · 22,304 games
- 2 copies60.5 % · 395 games
Win rate since the set came out (card in hand)
- First two weeks64.0 % · 5,810 games
- Next two weeks61.8 % · 2,873 games
- After that60.8 % · 1,055 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Barkform Harvester1,843 games · 57.7 % (instead of 55.0% expected)
- Thornvault Forager1,914 games · 60.4 % (instead of 58.4% expected)
- Bushy Bodyguard5,212 games · 59.4 % (instead of 57.5% expected)
- Bumbleflower's Sharepot2,946 games · 56.5 % (instead of 54.7% expected)
Cards it wins less with
- Valley Mightcaller1,270 games · 55.6 % (instead of 58.8% expected)
- Intrepid Rabbit1,874 games · 55.0 % (instead of 58.2% expected)
- Head of the Homestead3,335 games · 54.7 % (instead of 57.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




