Bushy Bodyguard
Uncommon · Creature — Squirrel Warrior
5.4PlayableRank 141 of 261
56.0%Rank 127 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A flexible two-drop: with Forage it comes in as a 4/3 for two mana, otherwise it stays a 2/1, and Offspring adds a second body for four mana in total. It plays at several stages of the game.
Risks. Forage needs three cards in the graveyard or a Food, which isn't always possible early. Without it, it's a small fragile 2/1.
In the draft. A good card for a green deck with Food or a graveyard that fills up. It gains value late in the game.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Uncommon: rank 59 of 100
- Green: rank 21 of 41
- Cost 2: rank 44 of 82
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 83,806 games
- 2 copies56.3 % · 12,755 games
- 3 copies55.0 % · 991 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 27,380 games
- Next two weeks55.8 % · 11,859 games
- After that55.9 % · 4,392 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Maha, Its Feathers Night2,710 games · 60.0 % (instead of 58.1% expected)
- Ygra, Eater of All5,212 games · 59.4 % (instead of 57.5% expected)
- Wear Down571 games · 50.3 % (instead of 48.5% expected)
Cards it wins less with
- Dawn's Truce365 games · 46.6 % (instead of 50.7% expected)
- Short Bow3,540 games · 51.3 % (instead of 53.4% expected)
- Sunshower Druid14,478 games · 52.2 % (instead of 54.3% expected)
Where it is played
B/G · 39 %G/R · 25 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




