Pawpatch Formation
Uncommon · Instant
5.8PlayableRank 107 of 261
55.7%Rank 139 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.9/10).
Why. A flexible two-mana green instant: destroy a creature with flying, destroy an enchantment, or draw a card and create a Food token. There is almost always a useful mode, and the first is real removal against flyers.
Risks. Against an opponent with no flyers or relevant enchantments, it falls back on the draw mode, which is fine but has no direct impact on the board.
In the draft. A good mid-pack card for any green deck, especially one short on answers to flyers. Fine in your main deck from the start.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Uncommon: rank 35 of 100
- Green: rank 17 of 41
- Cost 2: rank 37 of 82
- Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 68,026 games
- 2 copies53.0 % · 3,926 games
- 3 copies51.9 % · 131 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 18,346 games
- Next two weeks54.3 % · 9,012 games
- After that54.8 % · 3,736 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Helga, Skittish Seer590 games · 53.6 % (instead of 50.4% expected)
- Barkform Harvester4,974 games · 54.4 % (instead of 52.4% expected)
- Mudflat Village5,682 games · 58.0 % (instead of 56.0% expected)
- Season of Weaving1,088 games · 57.2 % (instead of 55.2% expected)
Cards it wins less with
- Glarb, Calamity's Augur1,987 games · 52.2 % (instead of 55.3% expected)
- Nettle Guard6,438 games · 52.6 % (instead of 54.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




