Pawpatch Recruit

Rare · Creature — Rabbit Warrior

Pick rating

7.6Very goodRank 23 of 261

Observed strength

59.6%Rank 35 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.6/10).

Why. A one-mana 2/1 with trample that becomes two bodies with Offspring. Whenever an opponent targets one of your creatures, another creature of yours gets a +1/+1 counter.

Risks. Alone it is a fragile 2/1 that falls behind later. Its trigger depends on opposing targeting effects, and you do not control how often they happen.

In the draft. A solid pick in a green deck that wants cheap creatures. Playable in almost every green deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.6 %(set average : 56.0 %)
Card in the opening hand59.9 %(set average : 55.0 %)
Card drawn during the game59.4 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +6.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 14 of 60
  • Green: rank 3 of 41
  • Cost 1: rank 2 of 30
  • Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,068 games56.9 %(all pairs : 55.9 %)
12,198 games56.1 %(all pairs : 55.9 %)
8,834 games56.2 %(all pairs : 55.9 %)
5,863 games54.5 %(all pairs : 55.9 %)
818 games55.0 %(all pairs : 55.9 %)
775 games53.0 %(all pairs : 55.9 %)
606 games47.2 %(all pairs : 55.9 %)
435 games53.1 %(all pairs : 55.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.4 %· 4,280 games
All players, card in hand59.8 %· 20,699 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.3 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.6 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy55.9 % · 46,160 games
  • 2 copies56.1 % · 1,561 games

Win rate since the set came out (card in hand)

  • First two weeks60.2 % · 12,693 games
  • Next two weeks58.9 % · 5,663 games
  • After that60.1 % · 2,343 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Valley Mightcaller

    34. Valley Mightcaller

    7.3
  • Mistbreath Elder

    36. Mistbreath Elder

    7.2
  • For the Common Good

    69. For the Common Good

    6.6
  • High Stride

    158. High Stride

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.