Pawpatch Recruit
Rare · Creature — Rabbit Warrior
7.6Very goodRank 23 of 261
59.6%Rank 35 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.6/10).
Why. A one-mana 2/1 with trample that becomes two bodies with Offspring. Whenever an opponent targets one of your creatures, another creature of yours gets a +1/+1 counter.
Risks. Alone it is a fragile 2/1 that falls behind later. Its trigger depends on opposing targeting effects, and you do not control how often they happen.
In the draft. A solid pick in a green deck that wants cheap creatures. Playable in almost every green deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.4 win-rate points
Its place in the set
- Rare: rank 14 of 60
- Green: rank 3 of 41
- Cost 1: rank 2 of 30
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 46,160 games
- 2 copies56.1 % · 1,561 games
Win rate since the set came out (card in hand)
- First two weeks60.2 % · 12,693 games
- Next two weeks58.9 % · 5,663 games
- After that60.1 % · 2,343 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Seedpod Squire3,381 games · 56.0 % (instead of 53.9% expected)
- Three Tree City429 games · 54.8 % (instead of 52.9% expected)
- Dewdrop Cure1,709 games · 55.8 % (instead of 54.1% expected)
- Splash Portal2,540 games · 56.0 % (instead of 54.3% expected)
Cards it wins less with
- Scales of Shale2,718 games · 53.3 % (instead of 57.0% expected)
- Helga, Skittish Seer424 games · 48.3 % (instead of 51.9% expected)
- Raccoon Rallier3,044 games · 52.7 % (instead of 54.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




