Valley Mightcaller

Rare · Creature — Frog Warrior

Pick rating

7.3Very goodRank 34 of 261

Observed strength

60.4%Rank 28 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.3/10).

Why. A one-mana 1/1 with trample that gets a +1/+1 counter whenever another Frog, Rabbit, Raccoon or Squirrel enters under your control. In a deck full of those types it grows fast from turn 1.

Risks. Alone it is a weak 1/1, and it depends on your creature types. Against an opponent who kills early, it disappears before growing.

In the draft. A solid, fairly high pick in a green deck with plenty of those types. Worse in a green deck without them.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.4 %(set average : 56.0 %)
Card in the opening hand66.0 %(set average : 55.0 %)
Card drawn during the game56.3 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +6.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)92.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 21 of 60
  • Green: rank 7 of 41
  • Cost 1: rank 4 of 30
  • Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,660 games57.9 %(all pairs : 56.3 %)
12,605 games56.3 %(all pairs : 56.3 %)
12,472 games56.6 %(all pairs : 56.3 %)
5,815 games54.4 %(all pairs : 56.3 %)
765 games54.9 %(all pairs : 56.3 %)
544 games48.3 %(all pairs : 56.3 %)
478 games48.7 %(all pairs : 56.3 %)
382 games46.9 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.1 %· 4,347 games
All players, card in hand60.3 %· 21,105 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.5 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy56.3 % · 46,396 games
  • 2 copies58.2 % · 1,895 games

Win rate since the set came out (card in hand)

  • First two weeks60.6 % · 12,934 games
  • Next two weeks59.3 % · 5,767 games
  • After that60.7 % · 2,404 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Pawpatch Recruit

    23. Pawpatch Recruit

    7.6
  • Mistbreath Elder

    36. Mistbreath Elder

    7.2
  • For the Common Good

    69. For the Common Good

    6.6
  • High Stride

    158. High Stride

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.