Scales of Shale

Common · Instant

Pick rating

6.0PlayableRank 103 of 261

Observed strength

57.7%Rank 72 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.0/10).

Why. A three-mana combat instant that gets cheaper with Lizards. It gives +2/+0, lifelink and indestructible, so it wins a combat, saves your creature from destroy effects and gains you life.

Risks. It is a trick, so if your target is killed in response you lose both the creature and the card. It does nothing without a creature on the battlefield.

In the draft. A solid trick for a black deck with good creatures. Take it higher if you have several Lizards that let you cast it for very little.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.7 %(set average : 56.0 %)
Card in the opening hand55.8 %(set average : 55.0 %)
Card drawn during the game59.0 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)59.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 4 of 81
  • Black: rank 19 of 40
  • Cost 3: rank 22 of 65
  • Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

52,925 games57.2 %(all pairs : 55.6 %)
32,702 games55.3 %(all pairs : 55.6 %)
29,410 games54.5 %(all pairs : 55.6 %)
10,679 games54.5 %(all pairs : 55.6 %)
1,243 games50.8 %(all pairs : 55.6 %)
1,104 games51.1 %(all pairs : 55.6 %)
858 games54.5 %(all pairs : 55.6 %)
628 games49.2 %(all pairs : 55.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 13,773 games
All players, card in hand57.6 %· 60,944 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.8 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.5 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy55.2 % · 94,770 games
  • 2 copies56.6 % · 29,804 games
  • 3 copies57.2 % · 5,737 games
  • 4 copies or more57.9 % · 1,002 games

Win rate since the set came out (card in hand)

  • First two weeks58.1 % · 33,738 games
  • Next two weeks57.0 % · 18,992 games
  • After that57.1 % · 8,214 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/R · 82 %B/W · 40 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Zoraline, Cosmos Caller

    14. Zoraline, Cosmos Caller

    8.2
  • Camellia, the Seedmiser

    19. Camellia, the Seedmiser

    7.8
  • Glarb, Calamity's Augur

    20. Glarb, Calamity's Augur

    7.7
  • Darkstar Augur

    21. Darkstar Augur

    7.7

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.