Rockface Village
Uncommon · Land
5.2PlayableRank 162 of 261
54.3%Rank 177 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A utility land that enters untapped: it taps for colorless mana, or red mana for creature spells only. It can also give a Lizard, Mouse, Otter or Raccoon +1/+0 and haste.
Risks. The red mana only works for creatures, so it can't pay the red part of your other spells. It doesn't replace a Mountain in a deck with many spells.
In the draft. A good land for a red creature deck. Take it fairly late, mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Uncommon: rank 73 of 100
- Colourless: rank 10 of 19
- Cost 0: rank 7 of 10
- Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 56,124 games
- 2 copies55.6 % · 4,289 games
- 3 copies58.9 % · 158 games
Win rate since the set came out (card in hand)
- First two weeks54.0 % · 16,120 games
- Next two weeks54.6 % · 6,014 games
- After that55.5 % · 2,637 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jackdaw Savior2,165 games · 57.8 % (instead of 55.0% expected)
- Agate-Blade Assassin10,080 games · 56.3 % (instead of 54.6% expected)
- Downwind Ambusher4,747 games · 58.4 % (instead of 56.6% expected)
Cards it wins less with
- Alania, Divergent Storm925 games · 44.9 % (instead of 49.3% expected)
- Ral, Crackling Wit942 games · 48.7 % (instead of 52.8% expected)
- Stormcatch Mentor1,661 games · 47.4 % (instead of 50.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




