Jackdaw Savior
Rare · Creature — Bird Cleric
6.3GoodRank 80 of 261
56.5%Rank 108 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.3/10).
Why. A 3/1 flier for three: when it or another flying creature you control dies, another creature card of lesser mana value comes back from your graveyard to the battlefield. It fits a deck of fliers and returns value after a trade.
Risks. With 1 toughness it dies easily. The target must have a strictly lower mana value than the creature that died, so small fliers bring back little.
In the draft. A good card for a white deck with several fliers. It shines when the deck also has good creatures to bring back.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.7 win-rate points
Its place in the set
- Rare: rank 42 of 60
- White: rank 14 of 40
- Cost 3: rank 18 of 65
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 36,646 games
- 2 copies54.8 % · 1,646 games
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 9,875 games
- Next two weeks56.2 % · 4,332 games
- After that55.5 % · 1,751 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dawn's Truce732 games · 54.0 % (instead of 50.7% expected)
- Rockface Village2,165 games · 57.8 % (instead of 55.0% expected)
- Lunar Convocation2,169 games · 56.5 % (instead of 54.0% expected)
- Hazardroot Herbalist2,189 games · 55.8 % (instead of 53.5% expected)
Cards it wins less with
- Skyskipper Duo2,063 games · 47.1 % (instead of 53.1% expected)
- Pond Prophet2,880 games · 51.5 % (instead of 54.7% expected)
- Plumecreed Escort2,518 games · 50.6 % (instead of 53.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




