Ral, Crackling Wit
Mythic · Legendary Planeswalker — Ral
6.6GoodRank 63 of 261
59.5%Rank 36 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (6.6/10).
Why. A planeswalker that makes a 1/1 blue and red Otter creature token with prowess every turn and gains a loyalty counter whenever you cast a noncreature spell. It can also draw three cards and discard two, for filtering.
Risks. It is gold, blue-red, and needs creatures to protect it. Without noncreature spells it builds up slowly.
In the draft. Take it in a blue-red deck with many instants and sorceries. Less strong in a creature deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.1 win-rate points
Its place in the set
- Mythic: rank 13 of 20
- Multicolour: rank 17 of 39
- Cost 4: rank 8 of 38
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.6 % · 12,584 games
- 2 copies58.4 % · 375 games
Win rate since the set came out (card in hand)
- First two weeks58.5 % · 3,473 games
- Next two weeks58.1 % · 1,739 games
- After that61.3 % · 764 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Festival of Embers262 games · 52.7 % (instead of 46.2% expected)
- Alania, Divergent Storm1,719 games · 53.2 % (instead of 47.4% expected)
- Artist's Talent675 games · 50.4 % (instead of 45.1% expected)
- Hearthborn Battler883 games · 56.9 % (instead of 51.8% expected)
Cards it wins less with
- Treeguard Duo847 games · 49.2 % (instead of 53.4% expected)
- Rockface Village942 games · 48.7 % (instead of 52.8% expected)
- Glidedive Duo665 games · 50.2 % (instead of 53.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




