Seedglaive Mentor
Uncommon · Creature — Mouse Soldier
5.0PlayableRank 173 of 261
53.3%Rank 210 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A three-mana 3/2 with vigilance and haste: it attacks right away and still defends. With Valiant, each spell or ability that targets it puts a +1/+1 counter on it, so it grows turn after turn.
Risks. It needs targeting effects to grow and is fragile at two toughness. It is red and white, which commits you firmly.
In the draft. A good pick in an aggressive red-white deck with combat tricks. It has little value outside that pair.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.4 win-rate points
Its place in the set
- Uncommon: rank 80 of 100
- Multicolour: rank 28 of 39
- Cost 3: rank 43 of 65
- Average pick: 5.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 35,061 games
- 2 copies54.1 % · 10,726 games
- 3 copies54.1 % · 2,008 games
- 4 copies or more58.5 % · 224 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 14,365 games
- Next two weeks53.3 % · 5,558 games
- After that53.2 % · 2,297 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Seedpod Squire10,616 games · 54.7 % (instead of 51.9% expected)
- Manifold Mouse10,390 games · 58.5 % (instead of 56.2% expected)
- Coruscation Mage5,141 games · 54.6 % (instead of 52.4% expected)
- Sunspine Lynx3,092 games · 54.4 % (instead of 52.2% expected)
Cards it wins less with
- Hoarder's Overflow545 games · 42.9 % (instead of 48.7% expected)
- Lifecreed Duo5,644 games · 50.7 % (instead of 53.8% expected)
- Stormsplitter186 games · 43.5 % (instead of 46.3% expected)
Where it is played
R/W · 57 %
Played in 5.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




