Starforged Sword
Uncommon · Artifact — Equipment
2.0WeakRank 251 of 261
48.7%Rank 259 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. An Equipment that gives +3/+3 but removes flying, and attaches to one of your creatures on entering if you promise the Gift. It makes a mid-game creature much bigger.
Risks. Four mana plus a tapped Fish for the opponent, then three more to re-equip. On a flyer, losing flying is a real cost.
In the draft. A playable in red or white decks with many small creatures. Take it late: it is not worth real removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.4 win-rate points
Its place in the set
- Uncommon: rank 99 of 100
- Colourless: rank 18 of 19
- Cost 4: rank 37 of 38
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.0 % · 16,185 games
- 2 copies49.5 % · 461 games
Win rate since the set came out (card in hand)
- First two weeks48.7 % · 4,020 games
- Next two weeks48.8 % · 1,773 games
- After that50.7 % · 751 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Keen-Eyed Curator916 games · 55.1 % (instead of 51.9% expected)
- Coruscation Mage1,202 games · 52.2 % (instead of 49.4% expected)
- Quaketusk Boar2,120 games · 53.5 % (instead of 50.8% expected)
- Manifold Mouse1,334 games · 55.8 % (instead of 53.2% expected)
Cards it wins less with
- Three Tree Scribe873 games · 47.0 % (instead of 50.9% expected)
- Downwind Ambusher1,000 games · 49.1 % (instead of 52.9% expected)
- Feed the Cycle869 games · 48.4 % (instead of 52.1% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
