Stargaze

Uncommon · Sorcery

Pick rating

5.6PlayableRank 134 of 261

Observed strength

54.5%Rank 169 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A black X sorcery that looks at twice X cards, puts X into your hand and the rest into your graveyard. It is flexible card selection that also fills your graveyard for Threshold and scales with your mana.

Risks. You lose X life and do not affect the board. It is expensive on the turn it matters, and slow against an aggressive deck.

In the draft. Playable in a black control or Threshold deck. Not a priority pick, but a decent late option.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.5 %(set average : 56.0 %)
Card in the opening hand51.5 %(set average : 55.0 %)
Card drawn during the game56.4 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)40.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 55 of 100
  • Black: rank 25 of 40
  • Cost 2: rank 41 of 82
  • Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,364 games54.4 %(all pairs : 53.8 %)
14,260 games54.5 %(all pairs : 53.8 %)
5,924 games52.2 %(all pairs : 53.8 %)
4,064 games53.3 %(all pairs : 53.8 %)
526 games51.1 %(all pairs : 53.8 %)
316 games52.8 %(all pairs : 53.8 %)
300 games46.0 %(all pairs : 53.8 %)
133 games48.1 %(all pairs : 53.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.3 %· 4,052 games
All players, card in hand54.8 %· 17,496 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.9 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.7 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy53.9 % · 42,294 games
  • 2 copies49.0 % · 929 games

Win rate since the set came out (card in hand)

  • First two weeks54.6 % · 10,273 games
  • Next two weeks55.3 % · 5,190 games
  • After that54.3 % · 2,033 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Gev, Scaled Scorch

    1. Gev, Scaled Scorch

    9.4
  • Osteomancer Adept

    29. Osteomancer Adept

    7.4
  • Fireglass Mentor

    33. Fireglass Mentor

    7.3
  • Vinereap Mentor

    37. Vinereap Mentor

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.