Cruelclaw's Heist

Rare · Sorcery

Pick rating

5.2PlayableRank 154 of 261

Observed strength

53.2%Rank 213 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.2/10).

Why. A two-black-mana discard spell: you look at the opponent's hand and exile a nonland card. With the Gift, you can cast it yourself, using any type of mana.

Risks. It does nothing to the board, and the Gift hands the opponent a card. It's slow against a fast deck.

In the draft. A pick for a slower black control deck. Don't take it ahead of removal and good creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.2 %(set average : 56.0 %)
Card in the opening hand50.6 %(set average : 55.0 %)
Card drawn during the game55.0 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +1.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)67.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 56 of 60
  • Black: rank 28 of 40
  • Cost 2: rank 50 of 82
  • Average pick: 4.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,747 games53.6 %(all pairs : 52.1 %)
5,697 games52.4 %(all pairs : 52.1 %)
4,276 games50.7 %(all pairs : 52.1 %)
3,999 games51.8 %(all pairs : 52.1 %)
375 games52.8 %(all pairs : 52.1 %)
222 games45.5 %(all pairs : 52.1 %)
156 games41.0 %(all pairs : 52.1 %)
121 games38.8 %(all pairs : 52.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.3 %· 1,928 games
All players, card in hand53.0 %· 9,665 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.2 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.9 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy52.2 % · 21,776 games
  • 2 copies48.3 % · 1,009 games

Win rate since the set came out (card in hand)

  • First two weeks53.1 % · 5,778 games
  • Next two weeks53.4 % · 2,730 games
  • After that51.5 % · 1,157 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Gev, Scaled Scorch

    1. Gev, Scaled Scorch

    9.4
  • Osteomancer Adept

    29. Osteomancer Adept

    7.4
  • Fireglass Mentor

    33. Fireglass Mentor

    7.3
  • Vinereap Mentor

    37. Vinereap Mentor

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.