Vinereap Mentor
Uncommon · Creature — Squirrel Druid
7.2Very goodRank 37 of 261
61.7%Rank 16 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.2/10).
Why. A 3/2 for two that leaves a Food token when it enters and another when it dies. It attacks, blocks or trades without ever being a bad trade, and the Food helps with Forage or life gain.
Risks. It is gold, so locked to black-green. Two toughness makes it vulnerable in small combats.
In the draft. A very good uncommon for black-green; take it high if those colours are open. Its main value is filling the two-drop slot with a body that trades well.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.9 win-rate points
Its place in the set
- Uncommon: rank 4 of 100
- Multicolour: rank 11 of 39
- Cost 2: rank 14 of 82
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.3 % · 62,263 games
- 2 copies57.6 % · 19,856 games
- 3 copies60.8 % · 4,121 games
- 4 copies or more59.8 % · 620 games
Win rate since the set came out (card in hand)
- First two weeks61.8 % · 26,326 games
- Next two weeks60.7 % · 12,080 games
- After that61.1 % · 4,976 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Huskburster Swarm15,084 games · 57.0 % (instead of 55.5% expected)
- Barkform Harvester8,451 games · 55.9 % (instead of 54.8% expected)
- Cruelclaw's Heist3,872 games · 55.5 % (instead of 54.3% expected)
- Vren, the Relentless4,448 games · 58.0 % (instead of 56.8% expected)
Cards it wins less with
- Cindering Cutthroat4,652 games · 51.9 % (instead of 56.5% expected)
- The Infamous Cruelclaw704 games · 51.7 % (instead of 56.1% expected)
- Moonrise Cleric4,904 games · 52.6 % (instead of 56.6% expected)
Where it is played
B/G · 54 %
Played in 9.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




