Ravine Raider
Common · Creature — Lizard Rogue
6.0PlayableRank 102 of 261
55.3%Rank 150 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A one-mana black creature with menace that stays relevant all game: with spare mana it becomes a hard-to-block attacker that grows on demand. It is also a Lizard, which matters in decks built around them.
Risks. On its own it is a 1/1 that does nothing unless you invest mana, and any removal kills it. It wants a deck with mana to spare.
In the draft. A good common for an aggressive black deck, especially black-red. No need to take it early, but do not let it slip by in the late picks.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Common: rank 3 of 81
- Black: rank 18 of 40
- Cost 1: rank 15 of 30
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 53,263 games
- 2 copies56.1 % · 22,064 games
- 3 copies56.6 % · 5,114 games
- 4 copies or more57.2 % · 1,073 games
Win rate since the set came out (card in hand)
- First two weeks55.7 % · 23,815 games
- Next two weeks55.2 % · 11,453 games
- After that54.8 % · 4,703 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Harnesser of Storms1,810 games · 54.9 % (instead of 50.9% expected)
- Coruscation Mage8,718 games · 56.7 % (instead of 53.4% expected)
- Dragonhawk, Fate's Tempest3,081 games · 60.2 % (instead of 56.9% expected)
- Byway Barterer6,005 games · 58.1 % (instead of 55.1% expected)
Cards it wins less with
- Three Tree City507 games · 47.5 % (instead of 51.9% expected)
- Cache Grab6,084 games · 51.5 % (instead of 55.7% expected)
- Bumbleflower's Sharepot3,487 games · 48.5 % (instead of 52.6% expected)
Where it is played
B/R · 83 %
Played in 8.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




