Thornvault Forager
Rare · Creature — Squirrel Ranger
7.4Very goodRank 31 of 261
58.8%Rank 46 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. A two-mana 2/2 that taps for green mana or, by foraging, for two mana in any combination of colors. For four mana it can also search for a Squirrel. A useful accelerator and fixer.
Risks. A tapped 2/2 does not block, and foraging costs graveyard cards or a Food. It dies to any removal.
In the draft. A solid pick in a green deck, especially black-green with Squirrels. Useful for fixing a splash.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.1 win-rate points
Its place in the set
- Rare: rank 19 of 60
- Green: rank 6 of 41
- Cost 2: rank 12 of 82
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 45,443 games
- 2 copies54.8 % · 1,745 games
Win rate since the set came out (card in hand)
- First two weeks58.8 % · 12,470 games
- Next two weeks58.3 % · 5,540 games
- After that60.4 % · 2,219 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glarb, Calamity's Augur1,597 games · 60.1 % (instead of 56.8% expected)
- Wear Down297 games · 52.9 % (instead of 49.4% expected)
- Dire Downdraft4,196 games · 57.4 % (instead of 55.1% expected)
- Season of Gathering2,363 games · 59.0 % (instead of 56.8% expected)
Cards it wins less with
- Roughshod Duo3,675 games · 53.5 % (instead of 55.5% expected)
- Agate Assault3,141 games · 53.4 % (instead of 55.3% expected)
- Wandertale Mentor3,656 games · 54.2 % (instead of 55.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




