Season of Gathering

Mythic · Sorcery

Pick rating

7.2GoodRank 38 of 261

Observed strength

60.8%Rank 23 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good mythic of the format (7.2/10).

Why. A flexible six-mana sorcery: counters on a creature, destroying all artifacts or all enchantments, or drawing cards equal to your biggest creature's power. With a big attacker, the draw mode alone can win the game.

Risks. It does little without a creature. The destruction mode also hits your own permanents, and six mana is heavy.

In the draft. Take it as a value top-end in a green deck with big creatures. One copy is plenty; do not pay too much for it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.8 %(set average : 56.0 %)
Card in the opening hand56.7 %(set average : 55.0 %)
Card drawn during the game63.3 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +8.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 11 of 20
  • Green: rank 9 of 41
  • Cost 6: rank 2 of 8
  • Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,440 games56.3 %(all pairs : 55.5 %)
6,528 games55.3 %(all pairs : 55.5 %)
5,272 games55.6 %(all pairs : 55.5 %)
3,262 games55.0 %(all pairs : 55.5 %)
495 games58.6 %(all pairs : 55.5 %)
388 games54.6 %(all pairs : 55.5 %)
259 games49.4 %(all pairs : 55.5 %)
226 games46.5 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.0 %· 2,289 games
All players, card in hand60.7 %· 10,219 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.0 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.9 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy55.5 % · 24,188 games
  • 2 copies58.2 % · 251 games

Win rate since the set came out (card in hand)

  • First two weeks61.4 % · 5,943 games
  • Next two weeks60.6 % · 3,012 games
  • After that58.1 % · 1,264 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lumra, Bellow of the Woods

    78. Lumra, Bellow of the Woods

    6.4
  • Galewind Moose

    126. Galewind Moose

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.