Uncharted Haven
Common · Land
3.8WeakRank 235 of 261
54.0%Rank 186 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A land that enters tapped and taps for the colour you choose as it arrives. It is pure fixing: it smooths out a three-colour deck or a splash and does nothing else.
Risks. It enters tapped, which costs tempo in an aggressive deck, and it makes only one colour, so it is no substitute for a real dual land.
In the draft. Play it only if your deck actually needs fixing or a splash. Take it late, after the playables are in hand.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Common: rank 60 of 81
- Colourless: rank 16 of 19
- Cost 0: rank 10 of 10
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 187,360 games
- 2 copies54.5 % · 31,231 games
- 3 copies53.7 % · 3,408 games
- 4 copies or more49.0 % · 251 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 61,523 games
- Next two weeks53.7 % · 28,279 games
- After that54.4 % · 12,196 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Eluge, the Shoreless Sea1,574 games · 53.4 % (instead of 50.8% expected)
- Wishing Well778 games · 55.1 % (instead of 52.8% expected)
- Alania, Divergent Storm2,931 games · 50.9 % (instead of 49.2% expected)
- Tempest Angler10,180 games · 51.7 % (instead of 50.2% expected)
Cards it wins less with
- Three Tree City1,422 games · 49.5 % (instead of 51.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




