Tempest Angler
Common · Creature — Otter Wizard
2.0WeakRank 253 of 261
51.9%Rank 236 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 2/2 for three, castable in blue or red, that gets a +1/+1 counter whenever you cast a noncreature spell. In a deck full of instants and sorceries it can grow large enough to dominate.
Risks. Without enough noncreature spells it is a plain 2/2. It is also vulnerable before it has grown.
In the draft. Play it only in a blue or red deck with plenty of spells. Otherwise let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.9 win-rate points
Its place in the set
- Common: rank 74 of 81
- Multicolour: rank 37 of 39
- Cost 3: rank 61 of 65
- Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.4 % · 27,574 games
- 2 copies49.7 % · 13,641 games
- 3 copies50.8 % · 4,586 games
- 4 copies or more49.1 % · 1,086 games
Win rate since the set came out (card in hand)
- First two weeks50.5 % · 16,963 games
- Next two weeks51.7 % · 5,929 games
- After that53.6 % · 3,675 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Festival of Embers1,296 games · 49.4 % (instead of 43.6% expected)
- Stormcatch Mentor14,245 games · 50.8 % (instead of 46.3% expected)
- Otterball Antics15,358 games · 51.0 % (instead of 46.7% expected)
- Alania, Divergent Storm7,673 games · 48.9 % (instead of 44.8% expected)
Cards it wins less with
- Valley Rally2,328 games · 45.5 % (instead of 48.5% expected)
- Polliwallop2,987 games · 47.8 % (instead of 50.5% expected)
- Gossip's Talent1,976 games · 42.9 % (instead of 45.5% expected)
Where it is played
R/U · 78 %
Played in 5.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




