Wax-Wane Witness
Common · Creature — Bat Cleric
4.2WeakRank 222 of 261
54.1%Rank 183 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A four-mana 2/4 flyer with vigilance. It attacks and blocks, and gets +1/+0 when you gain or lose life during your turn.
Risks. Its power of 2 is low without life gained or lost on your turn. It doesn't win the game alone.
In the draft. A good common for white or black decks with life gain. A fair pick for the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.7 win-rate points
Its place in the set
- Common: rank 49 of 81
- White: rank 38 of 40
- Cost 4: rank 29 of 38
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 59,384 games
- 2 copies54.1 % · 19,983 games
- 3 copies52.5 % · 3,217 games
- 4 copies or more53.1 % · 375 games
Win rate since the set came out (card in hand)
- First two weeks54.0 % · 23,505 games
- Next two weeks54.1 % · 10,999 games
- After that55.1 % · 4,234 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Osteomancer Adept5,088 games · 57.0 % (instead of 55.4% expected)
- Sinister Monolith12,812 games · 52.9 % (instead of 51.3% expected)
Cards it wins less with
- Mabel, Heir to Cragflame1,669 games · 51.1 % (instead of 55.7% expected)
- For the Common Good288 games · 45.1 % (instead of 47.6% expected)
- Seasoned Warrenguard6,148 games · 52.7 % (instead of 55.1% expected)
Where it is played
B/W · 75 %
Played in 9.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




