Alacrian Jaguar
Common · Creature — Cat Mount
2.0WeakRank 250 of 271
50.8%Rank 253 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 4/4 Mount with vigilance for five: a decent body that attacks and blocks. Saddled, it attacks as a 6/6.
Risks. Saddle 1 taps another creature, costing you a blocker or an attacker. Without that it is a five-mana 4/4 with nothing else.
In the draft. Green filler, taken late. It is a good blocker and an honest attacker but does not warrant a high pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.0 win-rate points
Its place in the set
- Common: rank 79 of 91
- Green: rank 37 of 37
- Cost 5: rank 25 of 30
- Average pick: 10.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.9 % · 47,291 games
- 2 copies51.7 % · 5,425 games
- 3 copies47.5 % · 299 games
Win rate since the set came out (card in hand)
- First two weeks51.7 % · 14,967 games
- Next two weeks49.3 % · 5,834 games
- After that48.9 % · 2,014 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cloudspire Captain3,321 games · 54.5 % (instead of 50.5% expected)
- Lightwheel Enhancements1,494 games · 53.0 % (instead of 49.3% expected)
- Basri, Tomorrow's Champion1,628 games · 56.4 % (instead of 53.0% expected)
- Skybox Ferry1,622 games · 51.0 % (instead of 47.9% expected)
Cards it wins less with
- Willowrush Verge2,649 games · 49.7 % (instead of 52.7% expected)
- Carrion Cruiser3,506 games · 51.1 % (instead of 53.6% expected)
- Rangers' Aetherhive5,758 games · 50.5 % (instead of 52.9% expected)
Where it is played
G/W · 26 %
Played in 6.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




