Boom Scholar
Uncommon · Creature — Goblin Advisor
5.0PlayableRank 176 of 271
53.7%Rank 188 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 3/3 for three in two colors: Exhaust abilities of your other permanents cost two less. Its own Exhaust ability gives your creatures and Vehicles trample for the turn and puts two +1/+1 counters on it.
Risks. Its ability costs six mana and does not benefit from its own discount, which only applies to other permanents. It needs both colors, and the ability only works once.
In the draft. A red-green filler, take it late only if you are already in those colors. The 3/3 for three is enough to justify it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Uncommon: rank 67 of 100
- Multicolour: rank 39 of 43
- Cost 3: rank 37 of 63
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 38,614 games
- 2 copies53.6 % · 10,428 games
- 3 copies55.2 % · 1,772 games
- 4 copies or more60.5 % · 281 games
Win rate since the set came out (card in hand)
- First two weeks54.6 % · 15,458 games
- Next two weeks51.7 % · 6,502 games
- After that54.6 % · 2,352 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Boommobile5,999 games · 56.8 % (instead of 54.5% expected)
- Riverpyre Verge2,647 games · 54.9 % (instead of 52.9% expected)
- Burner Rocket6,962 games · 53.7 % (instead of 51.9% expected)
- Dracosaur Auxiliary9,031 games · 54.7 % (instead of 52.8% expected)
Cards it wins less with
- Veteran Beastrider2,880 games · 52.9 % (instead of 55.6% expected)
- Jungle Hollow3,397 games · 52.2 % (instead of 54.7% expected)
- Sita Varma, Masked Racer3,740 games · 53.1 % (instead of 55.5% expected)
Where it is played
G/R · 54 %
Played in 6.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




