Lumbering Worldwagon
Rare · Artifact — Vehicle
8.8BombRank 6 of 271
65.4%Rank 3 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.8/10).
Why. A three-mana Vehicle that fetches a basic land onto the battlefield tapped when it enters and again each time it attacks. Its power equals your lands, so it grows by itself and ramps you into your top end.
Risks. Crew 4 is heavy: you need big creatures or several small ones to tap. Until then it is just a one-shot ramp spell.
In the draft. A very good pick for any green deck with sturdy creatures. Take it early and build a deck that can really crew it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.5 win-rate points
Its place in the set
- Rare: rank 1 of 60
- Green: rank 1 of 37
- Cost 3: rank 1 of 63
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.7 % · 48,401 games
- 2 copies62.4 % · 1,424 games
Win rate since the set came out (card in hand)
- First two weeks65.6 % · 12,951 games
- Next two weeks65.0 % · 6,240 games
- After that64.5 % · 2,285 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Redshift, Rocketeer Chief2,076 games · 59.8 % (instead of 57.8% expected)
- Spikeshell Harrier5,092 games · 62.4 % (instead of 60.4% expected)
- Mimeoplasm, Revered One914 games · 56.9 % (instead of 55.1% expected)
Cards it wins less with
- Point the Way560 games · 48.6 % (instead of 51.9% expected)
- Streaking Oilgorger2,843 games · 54.7 % (instead of 57.6% expected)
- Guidelight Matrix2,088 games · 53.6 % (instead of 56.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




