Deathless Pilot
Common · Creature — Zombie Pilot
4.6WeakRank 203 of 271
53.6%Rank 193 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 2/2 for two that saddles Mounts and crews Vehicles as though its power were 2 greater. It can also come back from the graveyard to your hand for four mana.
Risks. It is an ordinary body in combat: the upside only matters if you have Vehicles or Mounts. Recursion is expensive and slow.
In the draft. In a black deck with several Vehicles it gets value. Otherwise it is a filler two-drop to pick late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.4 win-rate points
Its place in the set
- Common: rank 53 of 91
- Black: rank 25 of 37
- Cost 2: rank 50 of 64
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 98,554 games
- 2 copies54.0 % · 20,808 games
- 3 copies51.7 % · 1,794 games
- 4 copies or more53.4 % · 116 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 33,785 games
- Next two weeks53.3 % · 15,437 games
- After that52.4 % · 5,739 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Skyseer's Chariot1,879 games · 57.1 % (instead of 54.2% expected)
- Lightwheel Enhancements1,389 games · 53.3 % (instead of 51.2% expected)
- Pride of the Road4,471 games · 54.7 % (instead of 52.6% expected)
Cards it wins less with
- Point the Way691 games · 43.6 % (instead of 47.7% expected)
- Spell Pierce454 games · 45.4 % (instead of 49.4% expected)
- Riverchurn Monument3,183 games · 52.4 % (instead of 55.7% expected)
Where it is played
B/G · 49 %B/W · 44 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




