Howler's Heavy

Common · Creature — Seal Pirate

Pick rating

4.6WeakRank 204 of 271

Observed strength

55.0%Rank 148 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (4.6/10).

Why. A 3/4 for four that holds the ground well. You can also cycle it for two mana, and when you do, target creature or Vehicle an opponent controls gets -3/-0 until end of turn: a small combat trick that replaces itself.

Risks. Nothing special once on the battlefield, and no evasion. The -3/-0 only lasts this turn, so it is a timing effect and not removal.

In the draft. A solid card for any blue deck: fine as a body, flexible as a cycler. Take it when nothing better is on offer.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.0 %(set average : 55.7 %)
Card in the opening hand52.3 %(set average : 54.9 %)
Card drawn during the game56.7 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +1.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)56.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 54 of 91
  • Blue: rank 25 of 37
  • Cost 4: rank 26 of 41
  • Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

40,812 games54.0 %(all pairs : 54.1 %)
34,965 games56.1 %(all pairs : 54.1 %)
19,214 games52.9 %(all pairs : 54.1 %)
9,314 games53.6 %(all pairs : 54.1 %)
4,392 games53.1 %(all pairs : 54.1 %)
2,726 games51.1 %(all pairs : 54.1 %)
1,787 games52.3 %(all pairs : 54.1 %)
1,623 games48.6 %(all pairs : 54.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.5 %· 12,336 games
All players, card in hand54.9 %· 61,917 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.1 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.1 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy54.1 % · 87,848 games
  • 2 copies53.8 % · 26,420 games
  • 3 copies55.1 % · 3,849 games
  • 4 copies or more54.7 % · 647 games

Win rate since the set came out (card in hand)

  • First two weeks55.2 % · 37,445 games
  • Next two weeks54.3 % · 17,951 games
  • After that54.3 % · 6,521 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 72 %G/U · 35 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Mu Yanling, Wind Rider

    2. Mu Yanling, Wind Rider

    9.3
  • Captain Howler, Sea Scourge

    27. Captain Howler, Sea Scourge

    7.5
  • Oildeep Gearhulk

    40. Oildeep Gearhulk

    7.1
  • Nimble Thopterist

    179. Nimble Thopterist

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.