Diversion Unit
Uncommon · Artifact Creature — Robot
5.2PlayableRank 161 of 271
55.9%Rank 109 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A 2/1 flier for two that can sacrifice itself for a blue mana to counter an instant or sorcery unless its controller pays three. It attacks as long as you keep the mana up.
Risks. With 1 toughness it dies to almost anything, and the counter is easy to play around for an opponent with spare mana.
In the draft. A good little flier for aggressive or tempo blue decks. Take it mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Uncommon: rank 62 of 100
- Blue: rank 16 of 37
- Cost 2: rank 36 of 64
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 75,482 games
- 2 copies55.4 % · 11,317 games
- 3 copies57.4 % · 1,229 games
- 4 copies or more51.5 % · 103 games
Win rate since the set came out (card in hand)
- First two weeks56.0 % · 26,796 games
- Next two weeks55.5 % · 11,748 games
- After that55.7 % · 4,299 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Unstoppable Plan243 games · 46.9 % (instead of 39.6% expected)
- Point the Way388 games · 51.3 % (instead of 47.6% expected)
Cards it wins less with
- Racers' Scoreboard680 games · 44.9 % (instead of 48.2% expected)
- Mutant Surveyor5,288 games · 51.1 % (instead of 54.3% expected)
- The Speed Demon1,471 games · 54.3 % (instead of 56.7% expected)
Where it is played
U/W · 32 %B/U · 28 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




