Lotusguard Disciple
Common · Creature — Bird Cleric
4.7WeakRank 199 of 271
53.0%Rank 208 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.7/10).
Why. A 2/2 flyer for three that gives lifelink and indestructible until end of turn to a creature or Vehicle when it enters. It provides an aerial body, and the trick can win a combat.
Risks. The 2/2 body is fragile, and the enter effect only helps if a combat happens. It is not a replacement for removal.
In the draft. A good mid-pack white play. Take it mostly in white-green, where it fits best.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.4 win-rate points
Its place in the set
- Common: rank 51 of 91
- White: rank 26 of 37
- Cost 3: rank 42 of 63
- Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 49,914 games
- 2 copies54.5 % · 14,121 games
- 3 copies52.1 % · 1,804 games
- 4 copies or more50.0 % · 294 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 19,985 games
- Next two weeks53.3 % · 7,878 games
- After that52.8 % · 3,251 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Reckless Velocitaur2,900 games · 53.2 % (instead of 49.9% expected)
- Silken Strength4,852 games · 56.3 % (instead of 53.7% expected)
- Sunbillow Verge3,847 games · 54.3 % (instead of 51.8% expected)
- Guardian Sunmare11,380 games · 56.2 % (instead of 53.9% expected)
Cards it wins less with
- Count on Luck407 games · 45.2 % (instead of 51.0% expected)
- Skystreak Engineer3,808 games · 50.2 % (instead of 53.6% expected)
- Flood the Engine5,043 games · 50.7 % (instead of 54.0% expected)
Where it is played
G/W · 52 %R/W · 47 %
Played in 7.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




