Reef Roads
Uncommon · Land
5.4PlayableRank 152 of 271
55.1%Rank 146 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A blue land that enters untapped if you control a Mount or Vehicle. Later it sacrifices itself for two mana, one of them blue, to make a Pilot, a creature token that crews as though its power were 2 greater.
Risks. It enters tapped without a Mount or Vehicle. The Pilot is only a 1/1: with no Vehicles it stays an ordinary land.
In the draft. A good blue add with Vehicles. Take it late unless you lack useful lands.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.7 win-rate points
Its place in the set
- Uncommon: rank 57 of 100
- Colourless: rank 26 of 42
- Cost 0: rank 23 of 25
- Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 47,528 games
- 2 copies54.3 % · 3,128 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 14,695 games
- Next two weeks53.9 % · 6,264 games
- After that54.2 % · 2,440 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Unstoppable Plan169 games · 45.0 % (instead of 39.7% expected)
- Skybox Ferry2,138 games · 52.1 % (instead of 49.8% expected)
- Riverpyre Verge2,095 games · 55.6 % (instead of 53.6% expected)
Cards it wins less with
- Repurposing Bay257 games · 44.0 % (instead of 48.5% expected)
- Mutant Surveyor2,845 games · 52.0 % (instead of 54.4% expected)
- Deathless Pilot3,004 games · 52.5 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




