Roadside Assistance
Uncommon · Enchantment — Aura
5.4PlayableRank 153 of 271
53.1%Rank 205 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A three-mana Aura that also makes a Pilot, a colorless 1/1 creature token, and gives a creature or Vehicle +1/+1 and lifelink. The extra body softens the risk of a two-for-one.
Risks. An Aura is still exposed to removal in response, and the 1/1 body does not always make up for it. The effect is modest for the cost.
In the draft. Fine in a white deck with Vehicles, otherwise disappointing. Take it mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Uncommon: rank 58 of 100
- White: rank 18 of 37
- Cost 3: rank 28 of 63
- Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 23,649 games
- 2 copies52.8 % · 1,878 games
- 3 copies53.5 % · 101 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 7,321 games
- Next two weeks53.9 % · 2,498 games
- After that55.7 % · 902 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Reckless Velocitaur1,445 games · 53.1 % (instead of 49.4% expected)
- Marshals' Pathcruiser1,847 games · 57.8 % (instead of 54.5% expected)
- Bestow Greatness2,847 games · 57.5 % (instead of 54.3% expected)
- Kolodin, Triumph Caster2,070 games · 51.7 % (instead of 48.6% expected)
Cards it wins less with
- Pactdoll Terror1,788 games · 50.4 % (instead of 53.5% expected)
- Engine Rat1,538 games · 51.6 % (instead of 54.6% expected)
- Deathless Pilot1,538 games · 50.5 % (instead of 53.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




